ABSOLUTE MATTER
/ ROADMAP >>
PROTOTYPE
ROADPOINT 0
Just like the body parts we want to give you plenty of customization options for your weapon in order to decide on your personal play style.
These five compounds are needed so that the very basic game mechanics work in the game. We need a power plant for control over the compounds, surgery station and workbench for customization and medical stations to heal permanent damage. At the hacking station you make DNA locked items usable and can locate other players. Without these compounds some of the other mechanics will not work out at all.
To make every player more valuable when alive than dead, they need to be able to offer something to others. Therefore we decided to give every player access to only one of 5 essential resources in the game, right from the start. Players can send these slowly refilling resources to themselves or others, to trade or negotiate.